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Tools - TR2WAD

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Download tools.
Download media (Objects, Textures, Sounds).
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MainWin1.jpg (5419 bytes)TR2WAD is a program that loads TR levels and creates WAD and TGA files from it. Some of the functions will be added in WADMerger too, and TR2WAD will get more functions to create levels for other TR games in the feature.

Zip_Ico.gif (988 bytes)Download TR2WAD 1.4  (218 Kb.)

TR2WAD 1.4 known problems:
  • TR1 has no moveable support
  • TRViewer edited levels have some problems.

TR2WAD 1.4 new features:

  • Can extract sounds from TR5 levels

TR2WAD new coming features :

  • Extract sounds from TR1&4 levels
  • Extract moveables from TR1 levels (maybe not)
  • Locking TR levels - you can't decompile them anymore with TR2WAD.
  • Extract room structures (PRJ) - Will take long (maybe never comes)



Switches

If you convert switches, there is a change that the animations won't work. It might need a special OCB. I looked at the animations and it seems the animations didn't change since the beginning. The small lever switch animation (Lara ani 195 & 196) is still included. The small push button is Lara ani 197. But I don't know the OCB. But these animations don't mean that the OCB is also available. I checked some animations and I saw that Core used the same animations from the first TR, only with some new added at the end of the list. The zip-line animations (Lara ani 214 & 215) are still included in TR4, but there is no zipline. This is just to make TR easy to make. They just used the old TR1 stuff for TR2-5. That's why the corner bugs are still available. The using keycard animation is also included (131).
Solution:
If you replace the animation from a switch you don't use with the new one. For example, replace the big push-switch animation (Lara ani 413) with the little lever switch ani (Lara ani 197). The reach-in-hole animation is 325. I replaced animation 325 by 197 and the little push-switch worked! Just enter 1 in the OCB. Here are some animation numbers:
Lever switch: 63&64
Small level switch: 195&196
Small push button: 197
Big push button: 413
Reach-in-hole: 325
Underwater (Ceiling): 415
Underwater (Wall): 129
To do this, you can use the AI Editor program. You can use these numbers to change them.

 

Vehiles

Currently I only copied the quad, speedboat and the snowmobile. The snowmobile worked, but it did strange when you leave the ground (after a slope).Quad1.jpg (8009 bytes)Quad2.jpg (11180 bytes)Quad3.jpg (10952 bytes)
Quad Bike
The problem on the quad is that one wheel turns around the quad. This is not a TR2WAD bug, it seems to be a problem that the Quad and moterbike aren't compatible. As a jeep isn't possible, because the jeep seems to be very hardcoded and all the animations are wrong.
TR4 has only vehiles that runs on land, not in water (the boat, UPU and kayak) or on tracks (the mine cart). This means only vehiles on land can be used, unless if you use water textures as the land. No more than 1 differend vehile at a time. You can choose between a moterbike or a jeep. The moterbike can have nitro, but you can only enter it from 1 side. The jeep can be entered from both sides, but it needs a key to enter and it is very hardcoded.

Boat1.jpg (5639 bytes)Boat2.jpg (5607 bytes)Speedboat
Long time ago everybody (even me) said it was impossible, but I found a way to make the speedboat in TR4. It's very hard and it doesn't really work perfect yet, but it's the beginning of it. Just look at the 2 screenshots (click them for a larger version). It even has the Young Lara!

Download it now!

Enemies

BaseGuard1.jpg (5300 bytes)Enemie1.jpg (3049 bytes)You can copy any enemie to the level editor and it will show up as it should be. But the level editor only displays the mesh using the position and rotations from the moveable (see first picture). In the game it won't be displayd like that. The game will look what the enemie is doing and translate that into a state. It will search the animations for that state and play that animation. Unfortunately, the stateIDs are differend in the other TR games. If you look at the second picture, you see a TR5 guard running with his head turned. This is in the game after he was triggered. He keeps running in that direction and you can't kill him. To fix that, all states must be remapped to the TR4 states. I'll maybe do that in the future.
But there are some enemies that don't need converting to work. The DOG is a good example. A TR5 dog can bite, run, jump in TR4. The only problem is the non-collesion of the dog that makes him unable to kill with non-explosive ammo.

Lara models & weapons

Base1.jpg (8027 bytes)You can copy all Lara models you want, but the problem is that Lara uses 2 moveables for her meshes, 4 for her holsters (with and without guns) and 6 for her gun animations (with a gun in her hands and some with a gun on her back). If you have a shutgun on your bag, that mesh will replace the original. If you copy only the meshes and take out the shutgun, it will be replaced with the original outfit. The solution is to copy all these meshes, but there are no levels that have all these weapons. The crosbow is a weapon in TR4 only and you won't find it in any other level (except Del's level in TR5). The only other solution is extracting the guns and placing these back after importing Lara. That means all gun animations and holsters will get the Lara meshes first and then the gun mesh and the Lara mesh will be merged. I haven't done that yet,
On the picture you can see the extracted Lara from the Base level. I copied all moveables from Lara that the Base level has, so only the pistols, uzis and desert eagle works. All other guns will make the game to crash.